Therefore, I wanted to include them to see how far they can be pushed, help create more playstyle options, and help highlight some more of the differences between the Affinities. I originally wasn’t sold on the introduction of hybrids, but I have grown quite fond of them and their aesthetics. This write-up makes a lot of assumptions, chief among them is the presence of all six Affinities the three core and the three hybrids. With the planet being such a big focus with BE, I want to take advantage of the district system to help show how different Affinities interact with the planet. This document utilizes the Civ 6 Unstacked Cities framework for city building. I am interested in hearing what supporters of each affinity think. I have enabled Comment mode on this document if you have any suggestions. There are still plenty of gaps (especially where tech requirements are concerned) and segments of lesser quality flavor text. For that reason, I have been delving into the Affinities, trying to solidify their mechanical distinctions.Īnd so after countless delays, distractions, and writer’s blocks, I finally have a workable first draft of ideas for a theoretical Beyond Earth 2. I still want to see a sequel title to BE. ![]() While I think we can all agree that Beyond Earth could have been a better game mechanically speaking. Not many games choose to present multiple concurrent and diverging paths leading humanity into the future. I love the themes present, particularly the Affinities. ![]() Beyond Earth may well be one of my favorite science fiction settings in recent memory.
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